![]() ![]() However, it will be reliable once it is configured and remove the headaches but also give you easy access to make real-time adjustments. Depends firstly how many channels you want to do it with for your tactile. It's not necessarily that expensive to do. These are things I have done in the past but in hardware, it depends on what level of control you want and how much you want to spend. Potential With Affordable Hardware Solutions:ġ) Duplicate primary audio to split for headphones/speakers (Stereo - 7.1 possible)Ģ) Have Mixer/EQ functionality via suitable hardware options to suit the budget and level of control desired.Ī) Achieve rotary/slider volume control for each channelī) Achieve bass/treble control for each channelĬ) Achieve dB monitoring of each channel for output levels including effects clippingĭ) Enable "Primary Audio" only tactile / "Simhub" only tactile / "Mix Of Both" based tactile Avoiding interference, delay crosstalk issues as well. After a lot of trial and.7 posts On at 9:47 AM, Mevryk said: Greetings everyone Recently i started using Voicemeeter. Then assign a different output device while Firefox / Chrome is open. Honestly, the best approach is to do this via a hardware method that then works, no hassle with windows updates or software working then not working. Its been great so far, but Ive been facing a few problems setting it up with Cakewalk, namely the driver settings. With Firefox / Chrome this does not work directly in the browser and has to click on the small speaker symbol in the lower right corner of Windows, click on Open sound settings, scroll down and under Advanced sound options on App volume and Click Device Settings. These allow networked audio from mulpile PCs to be routed/mixed controlled with a standard like "Dante Audio". Of course their are professional software applications that do this working as an industry standard which wouldnt be free or cheap. I have yet to see anyone share a working guide/example that is reliable and not a pain in the backside without issues of some form using virtual soundcard routing/mixing with multichannels. Potential trouble with certain soundcards/motherboards, delay or channel crosstalk are factors some have had in the past as well. Also trying to route multi-channels within software and windows has been known to have issues. Windows has a habit of messing up soundcard settings with updates etc. Trying to route different card audio as source A) and source B) or a mix of A&B will likely be troublesome. So having separated/duplicated "Primary Audio" is the first recommendation. To get the most from "Game Audio" based tactile it does need to be controlled and boosted with (crossover/eq) to then suit the transducers it is being used on. Windows can enable a duplicate soundcard output of the primary audio and then with that you can apply individual EQ that benefits the "Game Audio/Music" going to tactile without it affecting audio for headphones/speakers. ![]() It can be a real pain in the backside trying to accomplish this in that you get to enjoy or use the following on tactile transducers:ī) "System Audio" for "Game/ Music" based tactile
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